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List of Spells
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This public article was written by [Deactivated User], and last updated on 22 Sep 2015, 03:41.

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This article describes spells as they ought to be written. There is no care for commonality or usefulness of the spell.

Fireball
This spell will summon and launch a five-inch radius fireball in a trajectory away from the caster. Fireball is a low-cost spell despite its use of a high cost component, as there is no main loop -- this however means that there is a limited range on the distance the fireball can cover.

Taru bhéyichlechturc fera ferhasól graif.
Taru
summon
bhé-yich-lech-turc
fire-ball-five-inches
fera
move
ferha-sól
away from-caster.PNPronoun
graif.
fast


Exploding Fireball
This will summon and launch a five-inch radius fireball in a trajectory away from the caster; when the spell makes contact with anything solid, it will detonate in a twenty-foot radius. This spell adapts off of the basic fireball, adding the elemental division component scur. As a result, this spell is a bit more costly; however, as the spell lacks a main loop, the mana required for the spell is still quite low.

Taru bhéyichlechturc fera ferhasól graif, secdere aecsedh scur yichsecghoar.
Taru
summon
bhé-yich-lech-turc
fire-ball-five-inches
fera
move
ferha-sól
away from-caster.PNPronoun
graif,
fast
sec-dere
two-continue
aec-sedh
touching-solid
scur
divide
yich-sec-ghoar.
ball-two-ten feet


Notice the use of secdere. Instead of saying dere dere to continue two blocks, this word may be said to mean the same thing.

Delayed Blast Fireball
This will summon and launch a five-inch radius fireball in a trajectory away from the caster; when the spell makes contact with anything solid, it will begin a three second countdown, at the end of which the fireball will detonate in a twenty-foot radius. This wordy spell is not actually much more costly than Exploding Fireball, but it does use a timer component, and as such is the first spell of this list to have a continual cost.

Taru bhéyichlechturc fera ferhasól graif, secdere gesóch hó aecsedh flút reasóch de scur yichsecghoar och.
Taru
summon
bhé-yich-lech-turc
fire-ball-five-inches
fera
move
ferha-sól
away from-caster.PNPronoun
graif,
fast
sec-dere
two-continue
gesóch
delay

open
aec-sedh
touching-solid
flút
time
rea-sóch
three-seconds
de
next
scur
divide
yich-sec-ghoar
ball-two-ten feet
och.
close


Several things to note here. First, hó...de...och serves to indicate where the bounds of gesóch's arguments. The marker de is used to indicate where one argument ends and the second begins. The construction is not actually necessary, but is there for clarity. Aecsedh flút reasóch essentially means 'three seconds after contact with solid'; it is important to note that flút is using it's token form here to minimize open and closes, which while not expensive gum up the spell.

Evaporate:
This spell changes a twenty-foot radius sphere of water into a gas, until the caster ends it. It will still spend mana even if the sphere is already a gas.

Dere dácht rayichsecghoar únach.
Dere
continue
dácht
change state
ra-yich-sec-ghoar
water-ball-two-ten feet
únach.
gas


Note that the spell begins with dere. This skips the pre-cast block, and moves to the main loop. If the spell had instead been in the pre-cast block, the sphere of water would have been altered for only a moment. Since it is in the main block, the spell will continually expend mana until the caster manually ends it.

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