Unnamed [KKISW]
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Unnamed
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Registered by
[Deactivated User] on 25 January 2024
Language type
A posteriori
Species
Human/humanoid
About Unnamed
working name is Noqua, alternatively Nocca
the point is to see how fast you can generate a relex of English and get away with it in colaborative worldbuilding-roleplaying setting. in a good way. It has to be easy to get into and master to a degree, but there's also enough spice to be interesting and complex
Target users all speak English to a varying degree of fluency. The need for a functional language is abysmal and the primary use of this language presumably Noqua is naming the geographical features and some of the everyday objects
Why is it a relex? Because of the sorites paradox. We'll get there when we get there
the point is to see how fast you can generate a relex of English and get away with it in colaborative worldbuilding-roleplaying setting. in a good way. It has to be easy to get into and master to a degree, but there's also enough spice to be interesting and complex
Target users all speak English to a varying degree of fluency. The need for a functional language is abysmal and the primary use of this language presumably Noqua is naming the geographical features and some of the everyday objects
Why is it a relex? Because of the sorites paradox. We'll get there when we get there
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